![guild of dungeoneering song guild of dungeoneering song](https://www.gamesdb.de/wp-content/uploads/games/guild-of-dungeoneering/tqdll4novv9jsvlbu9yt.jpg)
Visually, the game reminded me of Card Hunter, another stylistic dungeon crawler. The background music fits the mood as the player battles through the dungeons. A sarcastic bard greets each hero’s demise with a witty song. Choosing the best of three battle cards is the extent of the game’s battle tactics. But the player cannot construct the deck or have any direct input as to how it will play out.
![guild of dungeoneering song guild of dungeoneering song](https://images-geeknative-com.exactdn.com/wp-content/uploads/2015/07/Guild-of-Dungeoneering-2-622x350.png)
Each piece of gear presents the player with new cards and better abilities. Working to reduce your foes to zero hearts has a little bit of spice thanks to the randomness of the card draws and the interaction between what your opponent draws (which is viewable before you have to choose) and the gear you have equipped. Once these hearts are depleted the monster or hero dies. Both your hero and his or her opponent have a number of hearts. Your hero is given three cards to choose from at random and you play the one you feel will help you defeat your foe. This, choosing what card to play and where, is about as deep as GoD gets.Ĭombat in GoD plays a bit like the placement phase of the dungeon building. Leveraging the cards for better equipping of your hero is the best way to complete dungeons and defeat more difficult enemies. Looting chests also nets your hero an item. Each hero has an open head, offhand, weapon, and body slot. When you kill a monster you are able to choose from different equippable items for your hero. After dying a few times against the greater enemies, I began to realize that the best strategy was to place Dread cards a bit more frequently. At first, I prioritized completing the dungeon’s goal without giving myself too many monsters to battle. One adventure tasked my hero with looting a couple of chests while another gave me an eight-turn time limit to prepare for a battle with an evil boss named Embro. The dungeon crawl itself varies based upon the designated goal and dungeon level. The third card type: Hope cards, consist of treasures like a gold pouch or a massive gem to add to your collection once the dungeon is completed. Each Seek card has a space for loot or a creature and placing the Dread cards ties into the strategy of the game which we will look at in a moment. The Dread cards are monsters of various levels. Placing these cards allows the player to nudge the hero along either toward or away from monsters, loot, and ultimately the specific dungeon’s goal.
![guild of dungeoneering song guild of dungeoneering song](https://indiegamereviewer.com/wp-content/uploads/2015/10/GuildOfDungeoneering_Fight.jpg)
Seek cards are various dungeon paths such as four-way halls, dead end caves, or meandering passageways. The cards are a combination of Seek, Dread, and Hope cards. The player chooses from three of the five cards each turn. And while your heroes do indeed crawl through dungeons in a turn-based manner, your input is more about the dungeon construction than the hero’s journey.Įach turn in GoD presents the player with a selection of five cards. There is also a card battle element, which plays rather static not allowing the player to have input toward the deck’s design. There is a bit of strategy involved, but not enough to make it a strategy game by any means. Although Guild of Dungeoneering (henceforth GoD) defines itself as a “Turn-based dungeon crawler”, I’d argue that definition isn’t quite complete. Guild of Dungeoneering is a pretty cool little indie game created by developer Gambrinous.